Monday, May 11, 2009
Some progress on developement. No screen shot because the game doesn't actually look to diffeent from the last one. Added some items to the game that can be picked up and thrown at enemies. Theres an NPC who wants an apple, and he'll open a door if you bring him one. He also recognizes if you bring him the wrong thing. All of the code for him will easily be transferred to all of the other NPCs, so really a majority of the code is finished. Most of the work will be the level design from now on.
Friday, May 8, 2009
The gigantic spoon at the top of the universe.
Haven't thought of a title yet, but I like what I have so far. There are working signs that you can read by standing next to, mice you can stomp on, water has a subtle wave effect, and there are particles when you jump in.
I plan for the game to include lots of short little snippets of dialog (hopefully funny) and numerous paths throughout the game based on different task you complete for people.
Tried a slightly more detailed and colorful approach than my previous games. Also, I'm still working on Eat World, just needed a short break to work on something else.