I've also completed a few new levels. I don't know how often I'll be uploading a new demo, (theres no new demo as of now) and if I do decide to release it as shareware I'm going to need to decide a cut off point for the final demo, but obviously it'll be a while before I get there.
Saturday, November 28, 2009
I've updated the particle effects for when you win a level. Instead of the old effect where the cloud flies back into the sky, the cloud now burst when it reaches the machine. I think the feedback is much better than it was before, and will improve even more once I add some sound.
Friday, November 27, 2009
Yep, I'm gonna get this done. Did a bunch of non-level design things and I'm about to get started on that. I'll post here whenever something (mildly) interesting happens. Also started a new website, here, so you can check there for updates as well. Thats all for now, look for more news in the near future.
Monday, May 11, 2009
Some progress on developement. No screen shot because the game doesn't actually look to diffeent from the last one. Added some items to the game that can be picked up and thrown at enemies. Theres an NPC who wants an apple, and he'll open a door if you bring him one. He also recognizes if you bring him the wrong thing. All of the code for him will easily be transferred to all of the other NPCs, so really a majority of the code is finished. Most of the work will be the level design from now on.
Friday, May 8, 2009
The gigantic spoon at the top of the universe.
Haven't thought of a title yet, but I like what I have so far. There are working signs that you can read by standing next to, mice you can stomp on, water has a subtle wave effect, and there are particles when you jump in.
I plan for the game to include lots of short little snippets of dialog (hopefully funny) and numerous paths throughout the game based on different task you complete for people.
Tried a slightly more detailed and colorful approach than my previous games. Also, I'm still working on Eat World, just needed a short break to work on something else.